using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace SuperPolarity { class MainShip { public Texture2D PlayerTexture; public Vector2 Position; public bool Active; public int Lives; public int Multiplier; public int Score; public float Angle; public int Width { get { return PlayerTexture.Width; } } public int Height { get { return PlayerTexture.Height; } } public void Initialize(Texture2D texture, Vector2 position) { PlayerTexture = texture; Position = position; Active = true; Multiplier = 1; Lives = 3; Score = 0; } public void Update() { } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(PlayerTexture, Position, null, Color.White, Angle, Vector2.Zero, 1f, SpriteEffects.None, 0f); } } }